Snapshot Group


Opens the snapshot panel:

  • Folders:
    • Create Folder - Create a new folder
    • Rename - Rename the highlighted folder
    • Delete - Delete the highlighted folder or snapshot
  • Snapshots:
    • New - Creates a new snapshot in the selected folder
    • Zoom - Moves the field of view where the snapshot was taken from
    • Delete - Deletes the selected snapshot
  • Details:
    • Name - The name of the selected snapshot 
    • Markup - Open the red-line viewer panel by clicking on the thumbnail in the bottom right-hand corner
    • Comment - Add comments to the highlighted snapshot
    • Save - Save comment edits


Snapshots are synchronised from the Project if the Snapshots Data setting is selected, at project connection stage and with Project Synchronisations with all the other items selecting for synchronisation.

The Snapshot Synchronise command synchronises your snapshots, including any edits and new ones to the BIMXtra project, so that others can see them as well.  Please note that folders with no Snapshots in them are not synchronised.

View Tools Group


Shows/Hides the sectioning panel. There are 6 preset section planes that can be enabled and adjusted from the collapsed menu.

In collapsed mode, the following controls perform the following actions:

  • Six radio buttons allow up to 6 to be enable in one go and selecting the radio button allows that section to be amended.
  • Enabled - Enable/disable the selected section plane.
  • Display section - Displays a section plane in the current view.
  • Select surface - Allows the user to click on a surface in the model and the system will set the cut plane elevation, yaw and pitch values to match the values surface selected.
  • Refine - Re-scales the elevation bar to be +/-10 from the current value to add better control.
  • Zero Yaw and Pitch - Resets the yaw and pitch angles to zero.
  • Inverted - Flip the cut side of the selected section plane.
  • Elevation (metres) -  Enter an elevation or drag the slider to move the section plane indicated by the radio button. The slider indicates the distance range across the loaded geometry in the model.

Expand to show full configuration items and the additional controls listed below:

  • Angle Yaw and Pitch  - Set the angle of a vertical/horizontal section plane. Either enter a value or drag the slider. Click the slider arrows to increment the angle by 0.1 degrees, click the slider range to increment the angle by 1 degree.
  • Align to Model - Select the alignment of the section plane, either to the world space or to one of the loaded models.
  • Display All Sections - Shows all enabled section planes as elements on the screen.
  • Simple Render Mode - Enables the fast render mode that does not show enhanced sectioning effects of:
    • Display Glow on Cuts - Enhanced section effect that shows red glow lines on section cuts through elements.
    • Fill Faces - Enhanced section effect that shows green cut lines when the view style is set to orthographic and the elements being cut are perpendicular to the viewing direction.
  • Components to Section - Enables BIMXtra scheduled items and model categories to be selected as the items cut by the selected section plane. Selecting list entries means those items will be cut by the section plane, while all other items in the model will not be.

The example shows a horizontal section plane only active on architectural scheduled items. Therefore, we can see there are some non-architectural columns rising out of the section plane.


Show the camera control panel:

Enter values for the camera position, direction and pitch and click Apply to set current.
In perspective mode only: enter value for the field of view and click Apply to set current.

Perspective / Orthographic

Toggle the view between perspective and orthographic mode.

Note: The Navigation Controls vary slightly between the two modes.


When you have very detailed models, perhaps with large triangle and vertex counts, Simplify will help you analyse and optimise your objects. It can be applied to individually selected objects or the entire model. Simplify will reduce the triangle counts of objects while it maintains the object shape – it will not change the fundamental shape of any objects.

A level of detail of setting enables the best version of simplified objects to be chosen. Once the file is saved the current level of simplification is fixed as the new default with the original details discarded.
For example, you may find a fully detailed manufacturer's model uploaded in a general layout with too much fine detail for the scale of the layout. Use simplify to reduce the triangle count of the detailed object while leaving everything else alone.
Alternatively, you may have a large model utilising a lot of machine resources. Use simplify to reduce the size of the whole model and thus improve Insight performance.

Generate Instances

Preview Release

Generate Instances is released in Preview mode.  It is fully functional and operational and user feedback is required across a range of model examples.  Please contact Clearbox Support with any issues and sample materials.

The Instances column shows the number of references that an object definition has in the model.  Insight inherits these instanced object refs from CAD files if it provides them, however there are numerous cases where they are not provided.  On some models this can have a large detrimental performance penalty for Insight as numerous memory operations have to be undertaken for multiple versions of the same object.

Generate Instances will review the model and extract any object refs it can into Instances and thus optimise your file.  There is no user interaction for this command, but you can see the Instances column count before and after.

Instanced files must be saved with the File > Save command otherwise they are discarded when the file is closed.


Simplify the selected objects with the current settings. Once simplified, the LOD columns will show the number of triangles in each of the levels of detail available.

  • Level of Simplification -  Set the level of simplification for the model view. Toggle the level to see the different options for the selected objects. The greater the level of simplification, the greater the number of triangles removed from the object. Select the level to view and adjust the settings to re-simplify until best results are achieved.

Once a model has been simplified to required levels it must be saved as a .cbx file. Ensure you set the Save Component Simplifcation option on the File > Save dialogue box.  The Bake in Current Level option bakes in the current set level (previous point).

With these saved models Published back to the project then, everybody who accesses the project sees the simplified files and thus super users can control details to suit requirements.


Open the multi viewport selector panel to select a viewport configuration. 

When multiple viewports are configured, an orange border indicates the currently active viewport. Left click to switch navigation into another viewport.


Opens the navigation settings panel.

  • Walk, Rotate Speeds - The navigation speeds for left click.
    • Press SHIFT with left click to navigate 10x faster.
    • Press CTRL with left click to navigate 10x slower.
  • Xbox Controller - Invert the Look Up / Down Direction for an Xbox controller.
  • System Rendering Performance - Quick scale for setting navigation performance between higher performance, faster navigation and higher quality, slower navigation.  Actual speeds depend on your hardware setup and project size.

    Hardware Dependency

    Note:  These settings are intended to be used to adjust your individual settings based on your PC.  For Low Powered PCS this should always be towards 'High Performance'; normal navigation should be fine using the middle range (which is the default) and higher end PCs with dedicated Graphics RAM able to consistently remain towards the 'High Quality' end.

  • Advanced Settings enable the system rendering performance to be set manually.  These settings can dramatically affect your graphics performance so please edit with caution.
    • View Range - The cutoff distance from the camera, beyond which objects are no longer shown on the screen. Only objects within the view range are drawn in graphics and this, therefore, is a key setting to control graphics performance for the project on your device.
    • Stream Range - The cutoff distance from the camera, beyond which streamed objects are no longer processed and a determination made of whether they are to be shown on the screen.  When .CBXS (streaming) files are used in the project, all objects within the stream range are processed (streamed) and drawn in graphics.  As objects move out of the stream range during navigation they are removed from memory as required by the memory resources of the device and no longer drawn in graphics.  This, therefore, is a key setting to control graphics performance for the project on your device.  During navigation, those streamed objects within stream range that fall above the object culling setting are drawn.
    • Unculled Range - The cutoff distance from the camera, up to which ALL objects are drawn once the camera is stationary.  During navigation all objects in the model will be culled as per the object culling setting but once navigation stops the unculled range is drawn with all objects disregarding the object culling setting.  This ensures that your view is drawn completely as quickly as possible with all objects.  By its nature, this setting has to wait until all objects in the model are analysed as per the stream range setting to determine if all objects have been drawn. Therefore, when jumping around large models this can still require waiting for streaming to complete.  However, during normal model navigating, this should be very quick to complete the scene once navigation has stopped.
    • Object Culling - The threshold factor that controls when objects are culled (not drawn in graphics) from the screen during navigation.  The factor is determine by the object bounding box radius and the square of the distance to the camera.  Therefore, smaller objects closer to the camera get culled at the same rate as larger objects further away form the camera, as determined by the Object Culling Factor.

Lighting Group

Graphics Capability

The Lighting plugin will only be activated on machines with a graphics card that support lighting features.

  • Lighting - On/Off - This turns off and on the lighting and material effects in the 3D view.
  • Settings - Displays the settings menu panel to adjust lighting features.
    • Basic Panel Controls - Please see screenshot with explanations below:

  • Advance Features part 1 - Please see screenshot with explanations below:

  • Advance Features part 2 - Expert features options only - Please see screenshot below:

Sky Group

Materials Group

Export Group

IFC File

 Export an IFC file from the current Insight session.

Insight currently supports exporting IFC and IFCZIP files, using the IFC2X3IFC2X3_TC1, IFC4, IFC4_ADD2 schemas.

  • Output File - The export filename and location to save it
  • Use ifcZip format - Select the IFCZIP or IFC formats for export.
  • Content - The geometry content to export. The options are:
    • All - All geometry is exported.
    • Selected - Selected geometry is exported.
    • Highlighted - Highlighted geometry is exported.

      CBXS Streaming Files

      Hint:  Use the HIGHLIGHT tree selection to select your CBXS files to ensure that all your streaming file objects are included in the IFC export

  • Component Colours - Option to choose which object colour to write into the IFC file.
  • Include Elements without 3D content - Export any objects that do not have a 3D object.
  • Include All Standard Elements - Select the Standard IFC elements to include in the export.

     Ensure the elements you require are selected.

  • Include Attributes - Include the design schedule object data in the export, and select the objects to include it for.  The options are the same as for content i.e. All, Selected or Highlighted.   
    Attribute data is only included for scheduled objects in BIMXtra and only scheduled data is exported.  In this case, the object GUIDS in the IFC file are those as produced by BIMXtra.  Any attributes from source models of unscheduled objects are not included and in this case the GUID in the IFC will be the source file GUID.  The principle here is that BIMXtra exports attributes for objects that it knows about and that un-mapped objects are exported as geometric representations of their source model object with the source model GUID.
  • Merge Complex Objects - Merge objects with multiple meshes into a single mesh.
  • Schema - The IFC schema type to export.

BCF File

 Export a BCF File of the current Comms visible to the user.

  • Output File - The BCF filename and location to save.
  • Comms Status - Comms to include in the BCF file.  Including Open and Closed Comms.
  • Include Documents - Include any documents attached to the exported Comms in the BCF file.
  • Include IFC File - Include an IFC file of the current Insight session in the BCF file. Refer to IFC File for details.


Open the Image Export panel to take a screenshot of the current Insight window and save it to a file.

Select the Image ResolutionImage Format to save and the antialiasing level. 

Continue with Export Image to save the file to your PC.

Visual Options

Turn off/on various visual prompts in the Insight window.

Object Back Faces

Sometimes it is necessary to see the object back faces due to file transfer limitations.

Show Room Spaces

2D/3D room spaces by default are not shown. By selecting this, they are then shown. Also, by enabling this feature a room selector will appear in the centre of each room space, this allows the user to easily select the room spaces when navigating internally within buildings/structures. Please see screenshot below for reference:

World Bounding Box

An orange box that shows the extents of the currently loaded Insight world.

Model Bounding Boxes

Coloured boxes that show the extent of each of the currently loaded models.

Object Bounding Boxes

Teal boxes that show the extent of each of the currently loaded objects.


The XYZ axes icon of the current Insight session, shown at the 1st loaded model's Basepoint.